mirror of
http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite.git
synced 2025-11-20 01:07:14 +08:00
(client) feat:Complete data definitions
This commit is contained in:
@@ -1,3 +1,4 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Define>
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<ImageDef>
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<defName>Coin</defName>
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@@ -12,4 +13,4 @@
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<li>Coin</li>
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</textures>
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</ItemDef>
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</Define>
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</Define>
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@@ -1,11 +1,356 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Define>
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<ItemDef>
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<defName>smallHealthPotion</defName>
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<defName>smallHealthBottle</defName>
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<label>小生命瓶</label>
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<description>可以回复一点点血量</description>
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<textures>
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<li>TestGun</li>
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</textures>
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</ItemDef>
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</Define>
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<ItemDef>
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<defName>intellectualBattleAssistantChip</defName>
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<label>知性战斗辅助芯片</label>
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<description>角色攻击10%概率2倍伤害;角色受伤10%概率免疫</description>
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<textures>
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<!-- TODO: Add texture -->
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>autonomicNanoSystemChip</defName>
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<label>自主纳米系统芯片</label>
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<description>纳米机器人会自动选择当前最佳行为</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>plasmaSparkPlug</defName>
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<label>等离子火花塞</label>
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<description>角色攻击力提升10%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>particleCollector</defName>
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<label>粒子收集者</label>
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<description>粒子获取增加50%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>NanoExpander</defName>
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<label>纳米扩容器</label>
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<description>纳米机器人数量提升15</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>NanoConstructor</defName>
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<label>纳米构造器</label>
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<description>纳米机器人恢复速率提升25%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>orobaAlloy</defName>
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<label>欧罗巴合金</label>
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<description>角色防御力提升15%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>turboboostDrivingExtension</defName>
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<label>睿频驱动拓展</label>
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<description>角色攻击速度提升10%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>multiFrequencyMicroElectricProducingSystem</defName>
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<label>多频率微电发生系统</label>
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<description>纳米机器人过载增益效果提升20%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>abnormalErodingCellPollutedSample-1</defName>
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<label>异噬细胞侵染样本-1</label>
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<description>角色全属性提高5%;纳米机器人状态维护速率提升33%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>abnormalErodingCellPollutedSample-2</defName>
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<label>异噬细胞侵染样本-2</label>
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<description>角色全属性提高5%;纳米机器人促回血速率提升33%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>NanoDataSet</defName>
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<label>纳米数据集</label>
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<description>纳米机器人性能10%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>multiStateCrystalOre-α</defName>
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<label>多晶态矿石-α</label>
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<description>固定式防御塔攻击力提升25%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>multiStateCrystalOre-β</defName>
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<label>多晶态矿石-β</label>
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<description>固定式防御塔防御力提升25%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>versionBacktrack</defName>
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<label>版本回溯</label>
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<description>取得后使角色在受到致命伤害时,免疫此次伤害,并恢复10%命值。冷却时间:60s</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>reversingProgram</defName>
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<label>反转程式</label>
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<description>取得后使角色在停止移动后受到初次伤害的90%转化为护盾,持续5s。冷却时间:10s</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>lightProjection</defName>
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<label>光栅投影</label>
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<description>取得后使角色在受到单次伤害超过10%最大生命值使,在角色当前坐标生成一个可吸收25%最大生命值的投影。冷却时间:30s</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>fightAgainstNetwork</defName>
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<label>对抗网络</label>
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<description>取得后使角色根据当前已损失得生命值减少收到的伤害,每损失1%生命值使受到得伤害减少0.25%。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>EncryptedKernel</defName>
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<label>加密内核</label>
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<description>取得后使角色受到得伤害减少15%,5%概率免疫本次伤害。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>balancedLoad</defName>
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<label>均衡负载</label>
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<description>取得后使角色受到异常状态效果减弱25%。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>matrixControl</defName>
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<label>矩阵控制</label>
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<description>取得后使角色受到攻击时,最大生命值和防御力提高3%,最大叠加10层,持续10s,每层持续时间独立计算。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>specifiedCoverage</defName>
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<label>规范覆盖</label>
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<description>取得后使角色在获得30%最大生命值的护盾;持有护盾时,受到的伤害减少30%。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>abnormalRefactor</defName>
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<label>异常重构</label>
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<description>取得后使角色50%概率免疫异常状态。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>parallelComputation</defName>
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<label>并行计算</label>
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<description>取得后使角色在纳米机器人采用过载策略后,对造成的伤害进行累计,持续10s,持续时间结束后对场上的敌人造成100%计数的单次伤害。冷却时间:90s</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>residualNetwork</defName>
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<label>残差网络</label>
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<description>取得后使角色根据当前已损失得生命值减少收到的伤害,每损失1%生命值使造成的伤害增加0.25%。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>energySavingDriving</defName>
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<label>储能驱动</label>
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<description>取得后使角色在停止移动5s后,下一次攻击造成的伤害增加50%。冷却时间:10s</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>convolutionNetwork</defName>
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<label>卷积网络</label>
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<description>取得后使角色在持续攻击使获得攻击速度加成,每25连击数使攻击速度提高12%,最高叠加4层,增益效果持续至连击计数中断后5s。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>loopNetwork</defName>
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<label>循环网络</label>
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<description>取得后使角色在持续攻击使获得伤害加成,每25连击数使造成的伤害提高12%,最高叠加4层,增益效果持续至连击计数中断后5s。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>descructor</defName>
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<label>祈构函数</label>
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<description>取得后使角色在攻击敌人时10%概率恢复该次攻击所造成伤害等值的生命值,溢出生命值转化为护盾,最高转化30%最大生命值的护盾。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>enhancedProcess</defName>
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<label>增强进程</label>
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<description>取得后使角色在纳米机器人采用激素策略后,造成的伤害提高30%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>attributeInheriting</defName>
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<label>属性继承</label>
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<description>取得后使角色在击杀敌人后,造成的伤害提高1%,最高叠加25层.</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>continiousIntegration</defName>
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<label>持续集成</label>
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<description>取得后使角色根据当前粒子数量获得攻击力加成,每10粒子使攻击力提高0.1%.</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>bugsInjection</defName>
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<label>漏洞注入</label>
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<description>取得后使角色在攻击敌人时,对敌人随机附加移动速度降低25%/攻击力降低10%/防御力降低10%的负面效果。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>ploymorphicPotentialEnergy</defName>
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<label>多态势能</label>
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<description>取得后使纳米机器人治疗/激素效果提高25%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>simplifiedDeployment</defName>
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<label>简化部署</label>
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<description>取得后使纳米机器人分裂速度提高10%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>overloadedOperation</defName>
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<label>重载运算</label>
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<description>取得后使纳米机器人在切换行动策略时,其效率提升33%,持续10s。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>protocolCrack</defName>
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<label>协议破解</label>
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<description>取得后使纳米机器人行动效率提高25%,并有5%概率直接完成本次行动。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>systemIteration</defName>
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<label>系统迭代</label>
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<description>取得后使纳米机器人在完成行动后,对同类型的行动的效率提升3%,最多叠加10层。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>deepLearning</defName>
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<label>深度学习</label>
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<description>取得后使固定式防御塔攻击力和防御力随攻击次数提高,每进行一次攻击使攻击力和防御力提高0.25%,最多叠加400层。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>neutralNetwork</defName>
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<label>神经网络</label>
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<description>取得后使固定式防御塔攻击速度随攻击次数提高,每进行一次攻击使攻击速度提高0.25%,最多叠加400层。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>variableMatching</defName>
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<label>变量拟合</label>
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<description>取得后使固定式防御塔攻击范围随攻击次数扩大,每进行一次攻击使攻击范围扩大0.25%,最多叠加400层。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>patrialEngine</defName>
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<label>粒子引擎</label>
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<description>取得后使角色击杀敌人获取的粒子数提高10%。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>partialConversion</defName>
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<label>粒子转换</label>
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<description>取得后每5s获取当前持有粒子数5%的粒子。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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</Define>
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Define>
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<ImageDef>
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@@ -105,5 +105,5 @@
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</walk_down>
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</drawingOrder>
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</BulletDef>
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</Define>
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</Define>
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Block a user