mirror of
http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite.git
synced 2025-11-19 20:17:12 +08:00
(client) feat:Complete data definitions
This commit is contained in:
@@ -1,3 +1,4 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Define>
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<ImageDef>
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<defName>Coin</defName>
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@@ -1,11 +1,356 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8" ?>
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<Define>
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<ItemDef>
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<defName>smallHealthPotion</defName>
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<defName>smallHealthBottle</defName>
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<label>小生命瓶</label>
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<description>可以回复一点点血量</description>
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<textures>
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<li>TestGun</li>
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>intellectualBattleAssistantChip</defName>
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<label>知性战斗辅助芯片</label>
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<description>角色攻击10%概率2倍伤害;角色受伤10%概率免疫</description>
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<textures>
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<!-- TODO: Add texture -->
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>autonomicNanoSystemChip</defName>
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<label>自主纳米系统芯片</label>
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<description>纳米机器人会自动选择当前最佳行为</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>plasmaSparkPlug</defName>
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<label>等离子火花塞</label>
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<description>角色攻击力提升10%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>particleCollector</defName>
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<label>粒子收集者</label>
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<description>粒子获取增加50%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>NanoExpander</defName>
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<label>纳米扩容器</label>
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<description>纳米机器人数量提升15</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>NanoConstructor</defName>
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<label>纳米构造器</label>
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<description>纳米机器人恢复速率提升25%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>orobaAlloy</defName>
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<label>欧罗巴合金</label>
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<description>角色防御力提升15%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>turboboostDrivingExtension</defName>
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<label>睿频驱动拓展</label>
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<description>角色攻击速度提升10%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>multiFrequencyMicroElectricProducingSystem</defName>
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<label>多频率微电发生系统</label>
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<description>纳米机器人过载增益效果提升20%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>abnormalErodingCellPollutedSample-1</defName>
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<label>异噬细胞侵染样本-1</label>
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<description>角色全属性提高5%;纳米机器人状态维护速率提升33%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>abnormalErodingCellPollutedSample-2</defName>
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<label>异噬细胞侵染样本-2</label>
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<description>角色全属性提高5%;纳米机器人促回血速率提升33%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>NanoDataSet</defName>
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<label>纳米数据集</label>
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<description>纳米机器人性能10%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>multiStateCrystalOre-α</defName>
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<label>多晶态矿石-α</label>
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<description>固定式防御塔攻击力提升25%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>multiStateCrystalOre-β</defName>
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<label>多晶态矿石-β</label>
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<description>固定式防御塔防御力提升25%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>versionBacktrack</defName>
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<label>版本回溯</label>
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<description>取得后使角色在受到致命伤害时,免疫此次伤害,并恢复10%命值。冷却时间:60s</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>reversingProgram</defName>
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<label>反转程式</label>
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<description>取得后使角色在停止移动后受到初次伤害的90%转化为护盾,持续5s。冷却时间:10s</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>lightProjection</defName>
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<label>光栅投影</label>
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<description>取得后使角色在受到单次伤害超过10%最大生命值使,在角色当前坐标生成一个可吸收25%最大生命值的投影。冷却时间:30s</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>fightAgainstNetwork</defName>
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<label>对抗网络</label>
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<description>取得后使角色根据当前已损失得生命值减少收到的伤害,每损失1%生命值使受到得伤害减少0.25%。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>EncryptedKernel</defName>
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<label>加密内核</label>
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<description>取得后使角色受到得伤害减少15%,5%概率免疫本次伤害。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>balancedLoad</defName>
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<label>均衡负载</label>
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<description>取得后使角色受到异常状态效果减弱25%。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>matrixControl</defName>
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<label>矩阵控制</label>
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<description>取得后使角色受到攻击时,最大生命值和防御力提高3%,最大叠加10层,持续10s,每层持续时间独立计算。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>specifiedCoverage</defName>
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<label>规范覆盖</label>
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<description>取得后使角色在获得30%最大生命值的护盾;持有护盾时,受到的伤害减少30%。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>abnormalRefactor</defName>
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<label>异常重构</label>
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<description>取得后使角色50%概率免疫异常状态。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>parallelComputation</defName>
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<label>并行计算</label>
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<description>取得后使角色在纳米机器人采用过载策略后,对造成的伤害进行累计,持续10s,持续时间结束后对场上的敌人造成100%计数的单次伤害。冷却时间:90s</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>residualNetwork</defName>
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<label>残差网络</label>
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<description>取得后使角色根据当前已损失得生命值减少收到的伤害,每损失1%生命值使造成的伤害增加0.25%。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>energySavingDriving</defName>
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<label>储能驱动</label>
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<description>取得后使角色在停止移动5s后,下一次攻击造成的伤害增加50%。冷却时间:10s</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>convolutionNetwork</defName>
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<label>卷积网络</label>
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<description>取得后使角色在持续攻击使获得攻击速度加成,每25连击数使攻击速度提高12%,最高叠加4层,增益效果持续至连击计数中断后5s。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>loopNetwork</defName>
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<label>循环网络</label>
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<description>取得后使角色在持续攻击使获得伤害加成,每25连击数使造成的伤害提高12%,最高叠加4层,增益效果持续至连击计数中断后5s。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>descructor</defName>
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<label>祈构函数</label>
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<description>取得后使角色在攻击敌人时10%概率恢复该次攻击所造成伤害等值的生命值,溢出生命值转化为护盾,最高转化30%最大生命值的护盾。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>enhancedProcess</defName>
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<label>增强进程</label>
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<description>取得后使角色在纳米机器人采用激素策略后,造成的伤害提高30%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>attributeInheriting</defName>
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<label>属性继承</label>
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<description>取得后使角色在击杀敌人后,造成的伤害提高1%,最高叠加25层.</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>continiousIntegration</defName>
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<label>持续集成</label>
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<description>取得后使角色根据当前粒子数量获得攻击力加成,每10粒子使攻击力提高0.1%.</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>bugsInjection</defName>
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<label>漏洞注入</label>
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<description>取得后使角色在攻击敌人时,对敌人随机附加移动速度降低25%/攻击力降低10%/防御力降低10%的负面效果。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>ploymorphicPotentialEnergy</defName>
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<label>多态势能</label>
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<description>取得后使纳米机器人治疗/激素效果提高25%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>simplifiedDeployment</defName>
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<label>简化部署</label>
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<description>取得后使纳米机器人分裂速度提高10%</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>overloadedOperation</defName>
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<label>重载运算</label>
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<description>取得后使纳米机器人在切换行动策略时,其效率提升33%,持续10s。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>protocolCrack</defName>
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<label>协议破解</label>
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<description>取得后使纳米机器人行动效率提高25%,并有5%概率直接完成本次行动。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>systemIteration</defName>
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<label>系统迭代</label>
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<description>取得后使纳米机器人在完成行动后,对同类型的行动的效率提升3%,最多叠加10层。</description>
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<textures>
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<li />
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</textures>
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</ItemDef>
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<ItemDef>
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<defName>deepLearning</defName>
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<label>深度学习</label>
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||||
<description>取得后使固定式防御塔攻击力和防御力随攻击次数提高,每进行一次攻击使攻击力和防御力提高0.25%,最多叠加400层。</description>
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||||
<textures>
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||||
<li />
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||||
</textures>
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||||
</ItemDef>
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||||
<ItemDef>
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||||
<defName>neutralNetwork</defName>
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||||
<label>神经网络</label>
|
||||
<description>取得后使固定式防御塔攻击速度随攻击次数提高,每进行一次攻击使攻击速度提高0.25%,最多叠加400层。</description>
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||||
<textures>
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||||
<li />
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||||
</textures>
|
||||
</ItemDef>
|
||||
<ItemDef>
|
||||
<defName>variableMatching</defName>
|
||||
<label>变量拟合</label>
|
||||
<description>取得后使固定式防御塔攻击范围随攻击次数扩大,每进行一次攻击使攻击范围扩大0.25%,最多叠加400层。</description>
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||||
<textures>
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||||
<li />
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||||
</textures>
|
||||
</ItemDef>
|
||||
<ItemDef>
|
||||
<defName>patrialEngine</defName>
|
||||
<label>粒子引擎</label>
|
||||
<description>取得后使角色击杀敌人获取的粒子数提高10%。</description>
|
||||
<textures>
|
||||
<li />
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||||
</textures>
|
||||
</ItemDef>
|
||||
<ItemDef>
|
||||
<defName>partialConversion</defName>
|
||||
<label>粒子转换</label>
|
||||
<description>取得后每5s获取当前持有粒子数5%的粒子。</description>
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||||
<textures>
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||||
<li />
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||||
</textures>
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||||
</ItemDef>
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||||
</Define>
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||||
@@ -1,4 +1,4 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" ?>
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||||
<Define>
|
||||
|
||||
<ImageDef>
|
||||
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||||
@@ -3,14 +3,14 @@
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||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.2d.tilemap": "1.0.0",
|
||||
"com.unity.2d.tilemap.extras": "5.0.1",
|
||||
"com.unity.ai.navigation": "2.0.8",
|
||||
"com.unity.collab-proxy": "2.8.2",
|
||||
"com.unity.ide.rider": "3.0.36",
|
||||
"com.unity.ai.navigation": "2.0.9",
|
||||
"com.unity.collab-proxy": "2.9.3",
|
||||
"com.unity.ide.rider": "3.0.38",
|
||||
"com.unity.ide.visualstudio": "2.0.23",
|
||||
"com.unity.inputsystem": "1.14.2",
|
||||
"com.unity.multiplayer.center": "1.0.0",
|
||||
"com.unity.render-pipelines.universal": "17.2.0",
|
||||
"com.unity.test-framework": "1.5.1",
|
||||
"com.unity.test-framework": "1.6.0",
|
||||
"com.unity.timeline": "1.8.9",
|
||||
"com.unity.ugui": "2.0.0",
|
||||
"com.unity.vectorgraphics": "2.0.0-preview.25",
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ai.navigation": {
|
||||
"version": "2.0.8",
|
||||
"version": "2.0.9",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -36,7 +36,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.burst": {
|
||||
"version": "1.8.23",
|
||||
"version": "1.8.24",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -46,20 +46,21 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.8.2",
|
||||
"version": "2.9.3",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collections": {
|
||||
"version": "2.5.1",
|
||||
"version": "2.5.7",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.burst": "1.8.17",
|
||||
"com.unity.test-framework": "1.4.5",
|
||||
"com.unity.nuget.mono-cecil": "1.11.4",
|
||||
"com.unity.burst": "1.8.19",
|
||||
"com.unity.mathematics": "1.3.2",
|
||||
"com.unity.test-framework": "1.4.6",
|
||||
"com.unity.nuget.mono-cecil": "1.11.5",
|
||||
"com.unity.test-framework.performance": "3.0.3"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
@@ -71,7 +72,7 @@
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.36",
|
||||
"version": "3.0.38",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@@ -113,14 +114,14 @@
|
||||
}
|
||||
},
|
||||
"com.unity.nuget.mono-cecil": {
|
||||
"version": "1.11.4",
|
||||
"version": "1.11.5",
|
||||
"depth": 3,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.render-pipelines.core": {
|
||||
"version": "17.1.0",
|
||||
"version": "17.2.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
@@ -135,12 +136,12 @@
|
||||
}
|
||||
},
|
||||
"com.unity.render-pipelines.universal": {
|
||||
"version": "17.1.0",
|
||||
"version": "17.2.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.render-pipelines.core": "17.1.0",
|
||||
"com.unity.shadergraph": "17.1.0",
|
||||
"com.unity.render-pipelines.core": "17.2.0",
|
||||
"com.unity.shadergraph": "17.2.0",
|
||||
"com.unity.render-pipelines.universal-config": "17.0.3"
|
||||
}
|
||||
},
|
||||
@@ -170,16 +171,16 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.shadergraph": {
|
||||
"version": "17.1.0",
|
||||
"version": "17.2.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.render-pipelines.core": "17.1.0",
|
||||
"com.unity.render-pipelines.core": "17.2.0",
|
||||
"com.unity.searcher": "4.9.3"
|
||||
}
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.5.1",
|
||||
"version": "1.6.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
@@ -396,7 +397,8 @@
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.hierarchycore": "1.0.0"
|
||||
"com.unity.modules.hierarchycore": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.umbra": {
|
||||
|
||||
@@ -13,6 +13,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
shaderVariantLimit: 128
|
||||
overrideShaderVariantLimit: 0
|
||||
customInterpolatorErrorThreshold: 32
|
||||
customInterpolatorWarningThreshold: 16
|
||||
customHeatmapValues: {fileID: 0}
|
||||
|
||||
Reference in New Issue
Block a user