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(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
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@@ -334,6 +334,7 @@ MonoBehaviour:
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baseTilemap: {fileID: 5966473706170732833}
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buildingTilemap: {fileID: 4430942680456253255}
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plantTilemap: {fileID: 1665595342091762376}
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dimension: {fileID: 7309265216316706961}
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--- !u!114 &7309265216316706961
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -348,9 +349,10 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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defaultOpen: 1
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_dimensionId:
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mapGenerator: {fileID: 6628939405031473293}
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landform: {fileID: 6628939405031473293}
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cameraPosition: {x: 0, y: 0, z: 0}
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focusEntity: {fileID: 0}
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mapGeneratorId:
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--- !u!1 &5274070282519119908
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GameObject:
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m_ObjectHideFlags: 0
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