(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
This commit is contained in:
2025-09-28 15:02:57 +08:00
parent 87a8abe86c
commit aff747be17
232 changed files with 39203 additions and 4161 deletions

View File

@@ -334,6 +334,7 @@ MonoBehaviour:
baseTilemap: {fileID: 5966473706170732833}
buildingTilemap: {fileID: 4430942680456253255}
plantTilemap: {fileID: 1665595342091762376}
dimension: {fileID: 7309265216316706961}
--- !u!114 &7309265216316706961
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -348,9 +349,10 @@ MonoBehaviour:
m_EditorClassIdentifier:
defaultOpen: 1
_dimensionId:
mapGenerator: {fileID: 6628939405031473293}
landform: {fileID: 6628939405031473293}
cameraPosition: {x: 0, y: 0, z: 0}
focusEntity: {fileID: 0}
mapGeneratorId:
--- !u!1 &5274070282519119908
GameObject:
m_ObjectHideFlags: 0