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(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
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@@ -117,9 +117,18 @@ MonoBehaviour:
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healthBarPrefab: {fileID: 0}
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entityPrefab: {fileID: 1096543602564338806}
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weaponAnimator: {fileID: 0}
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weaponItem: {fileID: 0}
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weaponAttackAnimation: {fileID: 0}
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direction: {x: 0, y: 0, z: 0}
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attackDirection: {x: 0, y: 0, z: 0}
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body: {fileID: 462504746097347140}
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affiliation:
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canSelect: 0
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currentDimensionId:
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Audio: {fileID: 9034806323872207158}
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_hitBarUIShowTime: 5
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--- !u!82 &9034806323872207158 stripped
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AudioSource:
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m_CorrespondingSourceObject: {fileID: 6659245077976572460, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
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m_PrefabInstance: {fileID: 2380275988296954650}
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m_PrefabAsset: {fileID: 0}
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