(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
This commit is contained in:
2025-09-28 15:02:57 +08:00
parent 87a8abe86c
commit aff747be17
232 changed files with 39203 additions and 4161 deletions

View File

@@ -14,5 +14,19 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_DefaultSprite: {fileID: 0}
m_DefaultGameObject: {fileID: 0}
m_DefaultColliderType: 1
m_TilingRules: []
m_DefaultColliderType: 0
m_TilingRules:
- m_Id: 0
m_Sprites:
- {fileID: 1204137521, guid: 7e16ec2f8e663b44ba7363cd9f10d30d, type: 3}
- {fileID: -125603841, guid: 7e16ec2f8e663b44ba7363cd9f10d30d, type: 3}
m_GameObject: {fileID: 5021031438404678310, guid: ea9af70ce0f4c8b4a9de58ac63074156, type: 3}
m_MinAnimationSpeed: 1
m_MaxAnimationSpeed: 1
m_PerlinScale: 0.61
m_Output: 1
m_ColliderType: 0
m_RandomTransform: 0
m_Neighbors:
m_NeighborPositions: []
m_RuleTransform: 0