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(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
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@@ -22,7 +22,7 @@ namespace Data
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var nodes = xmlDef.Elements("Node");
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var xElements = nodes as XElement[] ?? nodes.ToArray();
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if (!xElements.Any())
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return true; // 没有子节点也是有效的
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return false;
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List<BehaviorTreeDef> children = new();
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foreach (var node in xElements)
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