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(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
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@@ -1,3 +1,5 @@
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using UnityEngine;
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namespace Data
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{
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public enum BuildingType
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@@ -7,8 +9,12 @@ namespace Data
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}
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public class BuildingDef : EntityDef
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{
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BuildingType buildingType=BuildingType.Static;
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public BuildingType buildingType=BuildingType.Static;
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public float slowDown = 0f;
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public TileDef tile;
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public KeyCode activateKey = KeyCode.F;
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public float detectionRadius = 3;
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public string triggerPosition;
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public EventDef[] triggerEvents;
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}
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}
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