(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
This commit is contained in:
2025-09-28 15:02:57 +08:00
parent 87a8abe86c
commit aff747be17
232 changed files with 39203 additions and 4161 deletions

View File

@@ -1,3 +1,5 @@
using UnityEngine;
namespace Data
{
public enum BuildingType
@@ -7,8 +9,12 @@ namespace Data
}
public class BuildingDef : EntityDef
{
BuildingType buildingType=BuildingType.Static;
public BuildingType buildingType=BuildingType.Static;
public float slowDown = 0f;
public TileDef tile;
public KeyCode activateKey = KeyCode.F;
public float detectionRadius = 3;
public string triggerPosition;
public EventDef[] triggerEvents;
}
}