(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
This commit is contained in:
2025-09-28 15:02:57 +08:00
parent 87a8abe86c
commit aff747be17
232 changed files with 39203 additions and 4161 deletions

View File

@@ -1,9 +1,21 @@
using Data;
using Managers;
using UnityEngine;
namespace Entity
{
public class Building : CombatantEntity
{
private BuildingOutline buildingOutline;
private BuildingDef buildingDef;
public override void Init(EntityDef entityDef)
{
base.Init(entityDef);
buildingDef = entityDef as BuildingDef;
buildingOutline = entityPrefab.outline as BuildingOutline;
}
public override void SetTarget(Vector3 pos)
{
}
@@ -34,5 +46,18 @@ namespace Entity
transform.position += Vector3.right;
}
}
public override void Tick()
{
base.Tick();
if (buildingDef.triggerEvents != null && buildingOutline.PlayerOnGround &&
Input.GetKeyDown(buildingDef.activateKey))
{
foreach (var eventDef in buildingDef.triggerEvents)
{
EventManager.Instance.Action(eventDef, this);
}
}
}
}
}