(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
This commit is contained in:
2025-09-28 15:02:57 +08:00
parent 87a8abe86c
commit aff747be17
232 changed files with 39203 additions and 4161 deletions

View File

@@ -39,9 +39,7 @@ namespace Entity
var defAttributes = base.baseAttributes;
var hediffOffset = new AttributesOffsetDef();
// 这里假设 SaveManager.Instance.baseHediffs 指的是“所有实体共通的基础Hediff”
// 并且这些基础 Hediff 也会影响 baseAttributes
foreach (var hediff in SaveManager.Instance.baseHediffs)
foreach (var hediff in HediffManager.Instance.BaseHediffs)
{
hediffOffset += hediff.CurrentTotalAttributesOffset;
}