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(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
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74
Client/Assets/Scripts/EventWorkClass/Event_OpenUI.cs
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74
Client/Assets/Scripts/EventWorkClass/Event_OpenUI.cs
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using System;
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using Base;
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using Newtonsoft.Json;
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namespace EventWorkClass
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{
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public class Event_OpenUI : EventWorkClassBase
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{
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// 新增:私有数据类,用于JSON反序列化
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private class OpenUIEventData
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{
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public string uiName { get; set; } // 对应JSON中的 "uiName" 字段
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}
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// 新增:私有字段,用于存储解析出的UI名称
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private string _uiName;
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/// <summary>
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/// 初始化事件,解析JSON字符串获取UI名称。
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/// </summary>
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/// <param name="value">包含UI名称的JSON字符串,例如: {"uiName": "MainMenuUI"}</param>
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/// <exception cref="System.ArgumentException">当value为null或空时抛出。</exception>
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/// <exception cref="System.FormatException">当JSON格式无效或缺少'uiName'属性时抛出。</exception>
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/// <exception cref="System.InvalidOperationException">当发生其他意外错误时抛出。</exception>
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public override void Init(string value)
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{
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if (string.IsNullOrEmpty(value))
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{
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throw new System.ArgumentException(
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"Event_OpenUI Init: value cannot be null or empty. It must contain the UI configuration JSON.",
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nameof(value));
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}
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try
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{
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// 反序列化JSON字符串为OpenUIEventData对象
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OpenUIEventData eventData = JsonConvert.DeserializeObject<OpenUIEventData>(value);
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// 检查反序列化结果是否有效
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if (eventData == null || string.IsNullOrEmpty(eventData.uiName))
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{
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throw new System.FormatException(
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$"Event_OpenUI Init: Invalid JSON format or missing 'uiName' property in value: '{value}'");
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}
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// 存储UI名称
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_uiName = eventData.uiName;
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}
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catch (Newtonsoft.Json.JsonSerializationException ex)
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{
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// JSON反序列化失败的特定处理
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throw new System.FormatException(
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$"Event_OpenUI Init: Failed to deserialize JSON for value: '{value}'. Please ensure it is a valid JSON string with a 'uiName' property. Error: {ex.Message}",
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ex);
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}
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catch (Exception ex)
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{
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// 捕获其他所有潜在异常,提供更通用的错误信息
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throw new System.InvalidOperationException(
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$"Event_OpenUI Init: An unexpected error occurred during initialization for value: '{value}'. Error: {ex.Message}",
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ex);
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}
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}
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/// <summary>
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/// 运行事件,打开UI界面。
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/// </summary>
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/// <param name="dimensionID">维度ID (当前未被使用,但保留接口)。</param>
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/// <param name="initiator">触发此事件的实体 (当前未被使用,但保留接口)。</param>
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public override void Run(string dimensionID, Entity.Entity initiator = null)
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{
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UIInputControl.Instance.Show(_uiName);
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}
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}
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}
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