(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
This commit is contained in:
2025-09-28 15:02:57 +08:00
parent 87a8abe86c
commit aff747be17
232 changed files with 39203 additions and 4161 deletions

View File

@@ -17,14 +17,18 @@ namespace Map
[Tooltip("此维度的唯一标识符。如果为空将使用GameObject的名称。")]
private string _dimensionId;
[SerializeField] public MapGenerator mapGenerator;
[SerializeField] public Landform landform;
public Vector3 cameraPosition;
public Vector3 cameraPosition = new(0, 0, -10);
public Entity.Entity focusEntity;
public string mapGeneratorId;
public DimensionDef dimensionDefinition;
public Vector2Int DimensionSize { get;private set; }
public event System.Action<Dimension> OnDimensionLoaded;
/// <summary>
/// 获取此维度的唯一标识符。
/// </summary>
@@ -50,26 +54,22 @@ namespace Map
private void Awake()
{
// 1. 确保 DimensionId 已初始化,这会触发 DimensionId 属性的 getter 逻辑
var id = DimensionId;
// 2. 创建一个用于存放此维度下所有实体的根GameObject方便管理
var rootObj = new GameObject($"_Entities_{id}");
rootObj.transform.SetParent(this.transform); // 将其作为Dimension对象的子对象
DimensionRoot = rootObj.transform;
Program.Instance.RegisterDimension(this);
mapGenerator.Init();
var size = mapGenerator.GetSize();
cameraPosition = new Vector3(size.x / 2f, size.y / 2f, -10)+transform.position;
// 5. 处理 defaultOpen 逻辑设置Program的焦点维度
// 确保在自身注册到 Program 之后再设置焦点,这样 Program 内部才能找到它
Program.Instance.RegisterDimension(this);
landform.Init();
if (defaultOpen)
{
Program.Instance.SetFocusedDimension(_dimensionId);
}
mapGeneratorId = Configs.ConfigManager.Instance.GetValue<string>(mapGeneratorId);
mapGeneratorId = Configs.ConfigManager.Instance.GetValue<string>(DimensionId);
if (!string.IsNullOrEmpty(mapGeneratorId))
{
dimensionDefinition=DefineManager.Instance.FindDefine<DimensionDef>(mapGeneratorId);
@@ -78,6 +78,7 @@ namespace Map
_=ApplyDimensionDef(dimensionDefinition);
}
}
}
@@ -92,14 +93,32 @@ namespace Map
private async Task ApplyDimensionDef(DimensionDef def)
{
var maxWidth = DimensionSize.x; // 初始化为当前的维度尺寸
var maxHeight = DimensionSize.y; // 初始化为当前的维度尺寸
if (def.mapGenerators != null)
{
foreach (var defMapGenerator in def.mapGenerators)
{
await TileManager.Instance.ApplyMapGenerator(defMapGenerator.defName, mapGenerator);
var workClass = TileManager.Instance.GetMapGeneratorWorkClass(defMapGenerator.defName);
if (workClass == null) continue;
var requiredSize = workClass.GetSize();
maxWidth = Mathf.Max(maxWidth, requiredSize.x);
maxHeight = Mathf.Max(maxHeight, requiredSize.y);
}
DimensionSize = new Vector2Int(maxWidth, maxHeight);
cameraPosition = new Vector3(DimensionSize.x / 2f, DimensionSize.y / 2f, -10)+transform.position;
foreach (var defMapGenerator in def.mapGenerators)
{
await TileManager.Instance.ApplyMapGenerator(defMapGenerator.defName, landform);
}
}
OnDimensionLoaded.Invoke(this);
}
}
}