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(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
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@@ -11,7 +11,7 @@ namespace Parsing
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public static bool HasEnemyInSight(Entity.Entity entity)
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{
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return Managers.EntityManage.Instance.ExistsHostile(entity.currentDimensionId, entity.entityPrefab);
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return Managers.EntityManager.Instance.ExistsHostile(entity.currentDimensionId, entity.entityPrefab);
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}
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public static bool HasWeapon(Entity.Entity entity)
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