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(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
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@@ -13,12 +13,12 @@ namespace Test
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private Task _currentMapGenerationTask = Task.CompletedTask; // 初始化为已完成任务
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private readonly object _mapGenerationLock = new object();
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public MapGenerator mapGenerator;
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public Map.Landform landform;
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private void Start()
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{
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Reload();
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mapGenerator = Program.Instance.FocusedDimension?.mapGenerator;
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landform = Program.Instance.FocusedDimension?.landform;
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}
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public async void Reload() // Make Reload async to await the previous task
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@@ -46,7 +46,7 @@ namespace Test
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}
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}
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mapGenerator?.Clear();
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landform?.Clear();
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// --- 清理和初始化阶段 ---
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DefineManager.Instance.Clear();
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