(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
This commit is contained in:
2025-09-28 15:02:57 +08:00
parent 87a8abe86c
commit aff747be17
232 changed files with 39203 additions and 4161 deletions

View File

@@ -13,12 +13,12 @@ namespace Test
private Task _currentMapGenerationTask = Task.CompletedTask; // 初始化为已完成任务
private readonly object _mapGenerationLock = new object();
public MapGenerator mapGenerator;
public Map.Landform landform;
private void Start()
{
Reload();
mapGenerator = Program.Instance.FocusedDimension?.mapGenerator;
landform = Program.Instance.FocusedDimension?.landform;
}
public async void Reload() // Make Reload async to await the previous task
@@ -46,7 +46,7 @@ namespace Test
}
}
mapGenerator?.Clear();
landform?.Clear();
// --- 清理和初始化阶段 ---
DefineManager.Instance.Clear();