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(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
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@@ -1,3 +1,4 @@
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using System;
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using Base;
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using Data; // 确保 Data 命名空间包含 DefBase, CharacterDef, MonsterDef, BuildingDef, ItemDef, EventDef
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using UnityEngine;
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@@ -14,11 +15,18 @@ namespace UI
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public Prefab.TextPrefab textTemplate;
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public Prefab.ButtonPrefab buttonTemplate;
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private void Start()
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{
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Init();
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}
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public override void Show()
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{
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if (Setting.Instance.CurrentSettings.developerMode)
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base.Show();
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}
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private void Init()
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{
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InitReloadGameButton();
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@@ -170,7 +178,7 @@ namespace UI
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{
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entityPlacementUI.currentAction = () =>
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{
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Managers.EntityManage.Instance.GenerateEntity(Program.Instance.FocusedDimensionId, entityDef, Utils.MousePosition.GetWorldPosition());
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Managers.EntityManager.Instance.GenerateEntity(Program.Instance.FocusedDimensionId, entityDef, Utils.MousePosition.GetWorldPosition());
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};
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entityPlacementUI.Prompt = $"当前生成器:\n名称:{entityDef.label}\n描述:{entityDef.description}";
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entityPlacementUI.snapEnabled = false;
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@@ -180,7 +188,7 @@ namespace UI
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{
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entityPlacementUI.currentAction = () =>
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{
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Managers.EntityManage.Instance.GenerateMonsterEntity(Program.Instance.FocusedDimensionId, monsterDef, Utils.MousePosition.GetWorldPosition());
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Managers.EntityManager.Instance.GenerateMonsterEntity(Program.Instance.FocusedDimensionId, monsterDef, Utils.MousePosition.GetWorldPosition());
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};
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entityPlacementUI.Prompt = $"当前生成器:\n名称:{monsterDef.label}\n描述:{monsterDef.description}";
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entityPlacementUI.snapEnabled = false;
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@@ -190,7 +198,7 @@ namespace UI
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{
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entityPlacementUI.currentAction = () =>
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{
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Managers.EntityManage.Instance.GenerateBuildingEntity(Program.Instance.FocusedDimensionId, def, Utils.MousePosition.GetSnappedWorldPosition());
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Managers.EntityManager.Instance.GenerateBuildingEntity(Program.Instance.FocusedDimensionId, def, Utils.MousePosition.GetSnappedWorldPosition());
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};
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entityPlacementUI.Prompt = $"当前生成器:\n名称:{def.label}\n描述:{def.description}";
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entityPlacementUI.snapEnabled = true;
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@@ -200,7 +208,7 @@ namespace UI
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{
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entityPlacementUI.currentAction = () =>
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{
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Managers.EntityManage.Instance.GeneratePickupEntity(Program.Instance.FocusedDimensionId, itemDef, Utils.MousePosition.GetWorldPosition());
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Managers.EntityManager.Instance.GeneratePickupEntity(Program.Instance.FocusedDimensionId, itemDef, Utils.MousePosition.GetWorldPosition());
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};
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entityPlacementUI.Prompt = $"当前生成器:\n名称:{itemDef.label}\n描述:{itemDef.description}";
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entityPlacementUI.snapEnabled = false;
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@@ -209,7 +217,7 @@ namespace UI
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public static void HotReload()
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{
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UIInputControl.Instance.HideAll();
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Program.Instance.needLoad = true;
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Program.Instance.NeedLoad = true;
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SceneManager.LoadScene(0);
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}
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}
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