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(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
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@@ -4,6 +4,7 @@ using Prefab; // 假设 TextPrefab 在 Prefab 命名空间下
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using TMPro; // 假设 TextPrefab 内部使用了 TextMeshPro
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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{
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@@ -11,6 +12,8 @@ namespace UI
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{
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public Transform contentPanel; // 日志内容容器
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public TextPrefab textPrefab; // 文本预制体引用
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public Toggle pauseToggle;
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// 日志类型颜色映射
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private static readonly Dictionary<LogType, Color> logColors = new Dictionary<LogType, Color>
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@@ -41,6 +44,7 @@ namespace UI
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public override void Show()
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{
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base.Show();
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pauseToggle.isOn = needPause;
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RefreshLogDisplay(); // 首次显示时刷新
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}
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@@ -133,5 +137,11 @@ namespace UI
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{
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UIInputControl.Instance.Hide(this);
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}
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public void SetPauseCallback()
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{
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needPause = pauseToggle.isOn;
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Clock.Instance.Pause=needPause;
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}
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}
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}
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