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(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
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76
Client/Data/Core/Define/Building/FunctionalBuilding.xml
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76
Client/Data/Core/Define/Building/FunctionalBuilding.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Define>
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<ImageDef>
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<defName>Shop</defName>
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<label>商店贴图</label>
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<path>Resources\Map\Outpost\Store.png</path>
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</ImageDef>
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<EventDef>
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<defName>OpenShopUI</defName>
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<label>打开商店界面</label>
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<description>当玩家与商店交互时打开商店界面</description>
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<workClass>Event_OpenUI</workClass>
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<parameter>
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{
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"uiName": "Shop"
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}
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</parameter>
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</EventDef>
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<EventDef>
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<defName>OpenSkillTreeUI</defName>
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<label>打开技能树界面</label>
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<description>当玩家与技能树商店交互时打开技能树界面</description>
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<workClass>Event_OpenUI</workClass>
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<parameter>
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{
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"uiName": "SkillTree"
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}
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</parameter>
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</EventDef>
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<BuildingDef>
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<defName>Shop</defName>
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<label>商店</label>
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<description>一个可以购买物品的商店</description>
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<attributes>
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<health>500</health>
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</attributes>
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<affiliation>player</affiliation>
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<buildingType>Dynamic</buildingType>
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<drawingOrder>
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<idle_down>
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<textures>
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<li>Shop</li>
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</textures>
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</idle_down>
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</drawingOrder>
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<colliderSize>4,4</colliderSize>
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<detectionRadius>6</detectionRadius>
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<triggerEvents>
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<li>OpenShopUI</li>
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</triggerEvents>
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</BuildingDef>
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<BuildingDef>
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<defName>SkillTreeShop</defName>
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<label>技能树商店</label>
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<description>一个可以升级技能的商店</description>
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<attributes>
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<health>500</health>
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</attributes>
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<affiliation>player</affiliation>
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<buildingType>Dynamic</buildingType>
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<drawingOrder>
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<idle_down>
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<textures>
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<li>Shop</li>
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</textures>
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</idle_down>
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</drawingOrder>
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<colliderSize>4,4</colliderSize>
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<detectionRadius>6</detectionRadius>
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<triggerEvents>
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<li>OpenSkillTreeUI</li>
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</triggerEvents>
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</BuildingDef>
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</Define>
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@@ -9,5 +9,7 @@
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</attributes>
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<affiliation>none</affiliation>
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<slowDown>1</slowDown>
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<buildingType>Static</buildingType>
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<tile>BaseWall</tile>
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</BuildingDef>
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</Define>
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