(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
This commit is contained in:
2025-09-28 15:02:57 +08:00
parent 87a8abe86c
commit aff747be17
232 changed files with 39203 additions and 4161 deletions

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@@ -11,6 +11,12 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/Game.unity
guid: 5995047d2fd0f65408e4a7910dca711a
- enabled: 1
path: Assets/Scenes/Base.unity
guid: a4a25b7f7ab6fef4f9b6c506cebce83c
- enabled: 1
path: Assets/Scenes/Play.unity
guid: 8b6d9ce1798f80f4aa3048701c3d43f8
m_configObjects:
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
m_UseUCBPForAssetBundles: 0

View File

@@ -3,7 +3,8 @@
--- !u!78 &1
TagManager:
serializedVersion: 3
tags: []
tags:
- Entity
layers:
- Default
- TransparentFX
@@ -12,7 +13,7 @@ TagManager:
- Water
- UI
- Entity
-
- Building
-
-
-