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(client) feat:支持定义实体的碰撞体大小和偏移;建筑支持定义实体建筑和瓦片建筑,建筑支持指定按钮回调;添加存档管理器;Dev支持设置是否暂停;实体允许定义事件组;添加基地界面 (#57)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/57
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@@ -11,6 +11,12 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scenes/Game.unity
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guid: 5995047d2fd0f65408e4a7910dca711a
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- enabled: 1
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path: Assets/Scenes/Base.unity
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guid: a4a25b7f7ab6fef4f9b6c506cebce83c
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- enabled: 1
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path: Assets/Scenes/Play.unity
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guid: 8b6d9ce1798f80f4aa3048701c3d43f8
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m_configObjects:
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com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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m_UseUCBPForAssetBundles: 0
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@@ -3,7 +3,8 @@
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--- !u!78 &1
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TagManager:
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serializedVersion: 3
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tags: []
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tags:
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- Entity
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layers:
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- Default
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- TransparentFX
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@@ -12,7 +13,7 @@ TagManager:
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- Water
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- UI
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- Entity
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-
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- Building
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-
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-
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-
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