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(client) chore:Clean code
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@@ -1,14 +1,12 @@
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using System;
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using TMPro;
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using UnityEngine;
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namespace UI
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{
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public class PlayerStateUI:MonoBehaviour,Base.ITick
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public class PlayerStateUI : MonoBehaviour, Base.ITick
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{
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[SerializeField] private BarUI focusedEntityHP;
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[SerializeField] private BarUI lastEntityHP;
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public void Tick()
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{
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@@ -19,6 +17,6 @@ namespace UI
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(float)focusedEntity.attributes.health / focusedEntity.entityDef.attributes.health;
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}
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}
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}
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}
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