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(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
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@@ -68,6 +68,10 @@ PrefabInstance:
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propertyPath: entity
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value:
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objectReference: {fileID: 3102709554251180267}
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- target: {fileID: 4717642781780051128, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
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propertyPath: m_BodyType
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value: 2
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objectReference: {fileID: 0}
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m_RemovedComponents:
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- {fileID: 5281521133329697568, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
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m_RemovedGameObjects:
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@@ -112,20 +116,19 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 4e65cb3d0f8440c599399cefd9a3a5d7, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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animatorPrefab: {fileID: 2113064398104960506, guid: ea9af70ce0f4c8b4a9de58ac63074156, type: 3}
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imagePrefab: {fileID: 1922746734790246249, guid: a6657f26d735fab4690c8185980fda29, type: 3}
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healthBarPrefab: {fileID: 0}
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entityPrefab: {fileID: 1096543602564338806}
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weaponAnimator: {fileID: 0}
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weaponItem: {fileID: 0}
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weaponAttackAnimation: {fileID: 0}
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direction: {x: 0, y: 0, z: 0}
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rb: {fileID: 0}
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attackDirection: {x: 0, y: 0, z: 0}
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body: {fileID: 462504746097347140}
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affiliation:
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canSelect: 0
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currentDimensionId:
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Audio: {fileID: 9034806323872207158}
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moveTarget: {x: 0, y: 0, z: 0}
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_hitBarUIShowTime: 5
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--- !u!82 &9034806323872207158 stripped
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AudioSource:
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