(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
This commit is contained in:
2025-10-03 00:31:34 +08:00
parent aff747be17
commit dd9d90439d
134 changed files with 10322 additions and 4872 deletions

View File

@@ -0,0 +1,37 @@
using Data;
using Parsing;
using System;
using System.Collections.Generic;
using Managers;
using UnityEngine;
namespace AI
{
public enum Status
{
Ready,
Running, // 节点正在执行中
Success, // 节点成功完成
Failure // 节点失败
}
public abstract class BehaviorTreeBase
{
// 所有行为树节点通用的核心成员
public Status CurrentStatus = Status.Ready;
public Entity.Entity SelfEntity { get; private set; }
public virtual void Init(BehaviorTreeDef def, Entity.Entity selfEntity)
{
SelfEntity = selfEntity;
}
// 所有行为树节点都必须实现的执行逻辑
public abstract Status Tick();
public virtual void Reset()
{
CurrentStatus = Status.Ready;
}
}
}