(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
This commit is contained in:
2025-10-03 00:31:34 +08:00
parent aff747be17
commit dd9d90439d
134 changed files with 10322 additions and 4872 deletions

View File

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namespace AI
{
/// <summary>
/// 行为树叶节点:始终返回 Status.Success。
/// </summary>
public class ConstantNode_Success : BehaviorTreeBase
{
/// <summary>
/// 执行节点逻辑,总是返回 Status.Success。
/// </summary>
/// <returns>Status.Success</returns>
public override Status Tick()
{
return Status.Success;
}
}
/// <summary>
/// 行为树叶节点:始终返回 Status.Failure。
/// </summary>
public class ConstantNode_Failure : BehaviorTreeBase
{
/// <summary>
/// 执行节点逻辑,总是返回 Status.Failure。
/// </summary>
/// <returns>Status.Failure</returns>
public override Status Tick()
{
return Status.Failure;
}
}
/// <summary>
/// 行为树叶节点:始终返回 Status.Running。
/// </summary>
public class ConstantNode_Running : BehaviorTreeBase
{
/// <summary>
/// 执行节点逻辑,总是返回 Status.Running。
/// </summary>
/// <returns>Status.Running</returns>
public override Status Tick()
{
return Status.Running;
}
}
}