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(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
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@@ -70,6 +70,7 @@ namespace CameraControl
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private void OnDestroy()
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{
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Program.Instance.OnFocusedDimensionChanged -= Init;
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Clock.RemoveTick(this);
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}
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@@ -81,27 +82,27 @@ namespace CameraControl
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/// <param name="obj">当前聚焦的维度对象。</param>
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private void Init(Dimension obj)
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{
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if (!CurrentCamera) // 如果摄像机仍未找到,记录错误并返回
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{
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Debug.LogError("[CameraControl] 未找到摄像机!摄像机控制功能将无法完全初始化。");
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return;
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}
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Clock.AddTick(this);
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// 处理 obj 为 null 的情况 - 此时 dimensionList 已更新
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if (!obj)
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{
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return;
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}
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if (!CurrentCamera) // 如果摄像机仍未找到,记录错误并返回
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{
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Debug.LogWarning("[CameraControl] 未找到摄像机!摄像机控制功能将无法完全初始化。");
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return;
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}
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// 根据当前聚焦维度同步 CameraControl 内部的 dimensionId
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var focusedIndex = System.Array.IndexOf(dimensionList, obj.name);
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var focusedIndex = System.Array.IndexOf(dimensionList, obj.DimensionId);
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if (focusedIndex != -1)
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{
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dimensionId = focusedIndex;
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}
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else
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{
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Debug.LogWarning($"[CameraControl] 聚焦维度 '{obj.name}' 未在维度列表中找到。回退到ID 0。");
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Debug.LogWarning($"[CameraControl] 聚焦维度 '{obj.DimensionId}' 未在维度列表中找到。回退到ID 0。");
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dimensionId = 0; // 找不到时,回退到第一个维度,避免数组越界
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}
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CurrentCamera.transform.position = new Vector3(obj.cameraPosition.x, obj.cameraPosition.y, -10f);
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