(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
This commit is contained in:
2025-10-03 00:31:34 +08:00
parent aff747be17
commit dd9d90439d
134 changed files with 10322 additions and 4872 deletions

View File

@@ -65,18 +65,16 @@ namespace Managers
public ItemResource GetItem(string defName)
{
return _items.GetValueOrDefault(defName, defaultItem);
return string.IsNullOrEmpty(defName) ? defaultItem : _items.GetValueOrDefault(defName, defaultItem);
}
public ItemResource FindItemByName(string itemName)
{
if (string.IsNullOrEmpty(itemName)) return defaultItem;
return _itemsByName.GetValueOrDefault(itemName)?.FirstOrDefault();
return string.IsNullOrEmpty(itemName) ? defaultItem : _itemsByName.GetValueOrDefault(itemName)?.FirstOrDefault();
}
public List<ItemResource> FindAllItemsByName(string itemName)
{
if (string.IsNullOrEmpty(itemName)) return new List<ItemResource>();
return _itemsByName.GetValueOrDefault(itemName, new List<ItemResource>());
return string.IsNullOrEmpty(itemName) ? new List<ItemResource>() : _itemsByName.GetValueOrDefault(itemName, new List<ItemResource>());
}
public void Clear()