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(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
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@@ -25,17 +25,8 @@ namespace Prefab
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protected override void SetDisplaySprite(Sprite sprite)
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{
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if (_image)
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{
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_image.sprite = sprite;
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}
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_image.sprite = sprite;
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}
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// [可选] 如果UIImageAnimator需要任何Awake后特有的初始化逻辑,可以在这里重写
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// protected override void Awake()
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// {
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// base.Awake(); // 确保调用基类的Awake
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// // 子类特有的初始化
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// }
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}
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}
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