(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
This commit is contained in:
2025-10-03 00:31:34 +08:00
parent aff747be17
commit dd9d90439d
134 changed files with 10322 additions and 4872 deletions

View File

@@ -176,9 +176,11 @@ namespace UI
private void GenerateEntityCallback(EntityDef entityDef)
{
if(entityDef==null)
return;
entityPlacementUI.currentAction = () =>
{
Managers.EntityManager.Instance.GenerateEntity(Program.Instance.FocusedDimensionId, entityDef, Utils.MousePosition.GetWorldPosition());
Managers.EntityManager.Instance.GenerateCharacterEntity(Program.Instance.FocusedDimensionId, entityDef, Utils.MousePosition.GetWorldPosition());
};
entityPlacementUI.Prompt = $"当前生成器:\n名称{entityDef.label}\n描述{entityDef.description}";
entityPlacementUI.snapEnabled = false;
@@ -186,6 +188,8 @@ namespace UI
}
private void GenerateMonsterEntityCallback(MonsterDef monsterDef)
{
if(monsterDef==null)
return;
entityPlacementUI.currentAction = () =>
{
Managers.EntityManager.Instance.GenerateMonsterEntity(Program.Instance.FocusedDimensionId, monsterDef, Utils.MousePosition.GetWorldPosition());
@@ -196,6 +200,8 @@ namespace UI
}
private void GenerateBuildingCallback(BuildingDef def)
{
if(def==null)
return;
entityPlacementUI.currentAction = () =>
{
Managers.EntityManager.Instance.GenerateBuildingEntity(Program.Instance.FocusedDimensionId, def, Utils.MousePosition.GetSnappedWorldPosition());
@@ -206,6 +212,8 @@ namespace UI
}
private void GeneratePickupCallback(ItemDef itemDef)
{
if(itemDef==null)
return;
entityPlacementUI.currentAction = () =>
{
Managers.EntityManager.Instance.GeneratePickupEntity(Program.Instance.FocusedDimensionId, itemDef, Utils.MousePosition.GetWorldPosition());