mirror of
http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite.git
synced 2025-11-20 08:37:13 +08:00
(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
This commit is contained in:
@@ -37,9 +37,9 @@ namespace UI
|
||||
Program.Instance.OnFocusedEntityChanged -= FocusEntityChanged;
|
||||
}
|
||||
// 如果聚焦实体及其背包存在,则取消订阅背包改变事件。
|
||||
if (focusedEntity != null && focusedEntity.Inventory != null)
|
||||
if (focusedEntity != null && focusedEntity.PlayerInventory != null)
|
||||
{
|
||||
focusedEntity.Inventory.OnInventoryChanged -= UpdateUI;
|
||||
focusedEntity.PlayerInventory.OnInventoryChanged -= UpdateUI;
|
||||
}
|
||||
Clock.RemoveTick(this);
|
||||
}
|
||||
@@ -72,7 +72,7 @@ namespace UI
|
||||
// 如果存在旧的聚焦实体,则先取消订阅其背包改变事件。
|
||||
if (focusedEntity)
|
||||
{
|
||||
focusedEntity.Inventory.OnInventoryChanged -= UpdateUI;
|
||||
focusedEntity.PlayerInventory.OnInventoryChanged -= UpdateUI;
|
||||
}
|
||||
|
||||
// 设置新的聚焦实体,并尝试将其转换为 Character 类型。
|
||||
@@ -81,7 +81,7 @@ namespace UI
|
||||
// 如果新的聚焦实体存在且是 Character 类型,则订阅其背包改变事件。
|
||||
if (focusedEntity)
|
||||
{
|
||||
focusedEntity.Inventory.OnInventoryChanged += UpdateUI;
|
||||
focusedEntity.PlayerInventory.OnInventoryChanged += UpdateUI;
|
||||
}
|
||||
|
||||
// 聚焦实体改变后更新 UI 显示。
|
||||
@@ -102,7 +102,7 @@ namespace UI
|
||||
// 遍历角色的前三个装备槽(假设物品栏只显示前3个槽位)。
|
||||
for (var i = 0; i < 3; i++)
|
||||
{
|
||||
var slot = focusedEntity.Inventory.GetSlot(i);
|
||||
var slot = focusedEntity.PlayerInventory.GetSlot(i);
|
||||
|
||||
if (i == currentSelectedIndex)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user