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(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
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24
Client/Assets/Scripts/UI/MapViewUI.cs
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24
Client/Assets/Scripts/UI/MapViewUI.cs
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using Data;
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using Managers;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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{
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public class MapViewUI:MonoBehaviour
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{
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public TMP_Text text;
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public Image icon;
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public DimensionDef DimensionDefine;
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public void Init(DimensionDef dimensionDef)
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{
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if (dimensionDef == null) return;
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text.text = $"<color=yellow>{dimensionDef.label}</color>\n{dimensionDef.description}";
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if (!string.IsNullOrEmpty(dimensionDef.icon))
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icon.sprite = PackagesImageManager.Instance.GetSprite(dimensionDef.icon);
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DimensionDefine=dimensionDef;
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}
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}
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}
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