(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
This commit is contained in:
2025-10-03 00:31:34 +08:00
parent aff747be17
commit dd9d90439d
134 changed files with 10322 additions and 4872 deletions

View File

@@ -6,7 +6,7 @@ using UnityEngine;
namespace UI
{
public class PlayerStateUI : MonoBehaviour, Base.ITick
public class PlayerStateUI : MonoBehaviour, ITick
{
[SerializeField] private BarUI focusedEntityHP;
[SerializeField] private BarUI lastEntityHP;
@@ -17,14 +17,14 @@ namespace UI
[SerializeField] private BuffIconListUI focuseEntityBuffIconList;
[SerializeField] private BuffIconListUI lastEntityBuffIconList;
[SerializeField] private AttackModeUI attackMode;
public void Tick()
{
var focusedEntity = Program.Instance.FocusedEntity;
if (focusedEntity && focusedEntity.entityDef != null)
{
focusedEntityHP.Progress =
(float)focusedEntity.attributes.health / focusedEntity.entityDef.attributes.health;
(float)focusedEntity.AttributesNow.health / focusedEntity.entityDef.attributes.health;
}
}
@@ -39,6 +39,8 @@ namespace UI
focuseEntityBuffIconList.gameObject.SetActive(true);
lastEntityBuffIconList.gameObject.SetActive(true);
attackMode.gameObject.SetActive(true);
Clock.AddTick(this);
}
public void Hide()
@@ -52,11 +54,14 @@ namespace UI
focuseEntityBuffIconList.gameObject.SetActive(false);
lastEntityBuffIconList.gameObject.SetActive(false);
attackMode.gameObject.SetActive(false);
Clock.RemoveTick(this);
}
private void Start()
{
UIInputControl.Instance.OnWindowVisibilityChanged += UIChange;
Clock.AddTick(this);
}
private void OnDestroy()