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(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
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55
Client/Assets/Scripts/UI/WaitStartUI.cs
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55
Client/Assets/Scripts/UI/WaitStartUI.cs
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using System;
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using TMPro;
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using UnityEngine;
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namespace UI
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{
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public class WaitStartUI:MonoBehaviour
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{
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public TMP_Text text;
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public string baseText;
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public int dotCount = 3;
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public int dotCounter = 0;
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public float updateTime = 1;
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private float timer = 0;
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private void Start()
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{
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if(string.IsNullOrEmpty(baseText))
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{
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baseText = text.text;
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}
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else
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{
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text.text = baseText;
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}
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}
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private void Update()
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{
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timer+=Time.deltaTime;
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if (this.timer >= updateTime)
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{
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timer-=updateTime;
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var dots = "";
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for (var i = 0; i < dotCounter; i++)
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{
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dots += ".";
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}
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text.text = baseText + dots;
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dotCounter += 1;
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if (dotCounter > dotCount)
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{
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dotCounter = 0;
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}
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}
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}
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public void Hide()
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{
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gameObject.SetActive(false);
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}
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}
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}
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