(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)

Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com>
Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
This commit is contained in:
2025-10-03 00:31:34 +08:00
parent aff747be17
commit dd9d90439d
134 changed files with 10322 additions and 4872 deletions

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@@ -6,16 +6,17 @@ namespace Utils
{
// 旋转对象到指定方向
public static void RotateTransformToDirection(Transform transform, Vector3 targetDirection)
public static float RotateTransformToDirection(Transform transform, Vector3 targetDirection)
{
// 确保目标方向不是零向量
if (targetDirection == Vector3.zero)
return;
return 0;
// 计算当前向上方向与目标方向之间的角度
var angle = Mathf.Atan2(targetDirection.y, targetDirection.x) * Mathf.Rad2Deg;
// 应用旋转
transform.rotation = Quaternion.Euler(0f, 0f, angle);
return angle;
}
}
}