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(client) feat:添加基地界面到游玩界面的过程,添加存档管理,技能树变得可用 (#58)
Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/58
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@@ -5,7 +5,11 @@
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<label>商店贴图</label>
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<path>Resources\Map\Outpost\Store.png</path>
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</ImageDef>
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<ImageDef>
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<defName>OutpostInitial</defName>
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<label>前哨初始贴图</label>
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<path>Resources\Map\Outpost\OutpostInitial.png</path>
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</ImageDef>
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<EventDef>
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<defName>OpenShopUI</defName>
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<label>打开商店界面</label>
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@@ -24,7 +28,18 @@
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<workClass>Event_OpenUI</workClass>
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<parameter>
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{
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"uiName": "SkillTree"
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"uiName": "SkillTreeUI"
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}
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</parameter>
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</EventDef>
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<EventDef>
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<defName>OpenStartGameUI</defName>
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<label>打开开始游戏界面</label>
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<description>当玩家与起始点交互时打开开始游戏界面</description>
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<workClass>Event_OpenUI</workClass>
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<parameter>
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{
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"uiName": "StartPlayUI"
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}
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</parameter>
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</EventDef>
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@@ -73,4 +88,27 @@
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<li>OpenSkillTreeUI</li>
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</triggerEvents>
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</BuildingDef>
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<BuildingDef>
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<defName>StartPoint</defName>
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<label>起始准备开始游戏</label>
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<description>玩家的选择准备开始游戏的建筑</description>
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<attributes>
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<health>500</health>
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</attributes>
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<affiliation>player</affiliation>
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<buildingType>Dynamic</buildingType>
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<drawingOrder>
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<idle_down>
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<textures>
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<li>OutpostInitial</li>
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</textures>
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</idle_down>
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</drawingOrder>
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<colliderSize>4,4</colliderSize>
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<detectionRadius>6</detectionRadius>
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<triggerEvents>
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<li>OpenStartGameUI</li>
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</triggerEvents>
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</BuildingDef>
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</Define>
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