using UnityEditor; using UnityEngine; namespace Editor { public class SetTextureSeting: AssetPostprocessor { private void OnPreprocessTexture() { TextureImporter textureImporter = (TextureImporter)assetImporter; textureImporter.textureType = TextureImporterType.Sprite; textureImporter.isReadable = true; textureImporter.filterMode = FilterMode.Point; textureImporter.spriteImportMode = SpriteImportMode.Single; } } }