using System.Collections.Generic; namespace Data { public enum HediffType { Buff, Debuff } public class HediffDef : Define { // 附加的组件列表 public List comps = new(); public float FPS = 5; // Hediff的发展阶段列表 public List stages = new(); public string[] textures; public float time = -1; public HediffType type; } }