using UnityEngine; namespace Prefab { public class TemporaryAnimatorSprite : TemporaryAnimator { [SerializeField] private SpriteAnimator spriteAnimator; public void Init(Sprite[] textures, float fps = 3) { if (!spriteAnimator) spriteAnimator = GetComponentInChildren(); if (!spriteAnimator) return; spriteAnimator.SetSprites(textures); spriteAnimator.SetFPS(fps); spriteAnimator.gameObject.SetActive(true); } } }