using Data; using Managers; using UnityEngine; namespace Test { public class TempAnimationTest : MonoBehaviour { public string testMessage = "测试消息"; public PromptDisplayCategory displayCategory; public Color messsageColor = Color.white; private void Start() { } private void Update() { if (Input.GetMouseButtonDown(0)) TemporaryAnimationManager.Instance.GenerateTemporaryAnimation("1,2,3,4,5,1,2,3,4,5", Camera.main.ScreenToWorldPoint(Input.mousePosition)); if (Input.GetMouseButtonDown(1)) MessageManager.Instance.DisplayMessage(testMessage, displayCategory, messsageColor); } } }