using Entity; using TMPro; using UnityEngine; namespace UI { public class CoinCountUI : MonoBehaviour { public TMP_Text text; public int coinCount; private void Start() { text.text = coinCount.ToString(); } private void Update() { var playerEntity = Program.Instance.FocusedEntity as Character; if (!playerEntity || playerEntity.Coin == null) return; if (coinCount == playerEntity.Coin.Quantity) return; coinCount = playerEntity.Coin.Quantity; text.text = coinCount.ToString(); } } }