using Data; namespace AI { public enum Status { Ready, Running, // 节点正在执行中 Success, // 节点成功完成 Failure // 节点失败 } public abstract class BehaviorTreeBase { // 所有行为树节点通用的核心成员 public Status CurrentStatus = Status.Ready; public Entity.Entity SelfEntity { get; private set; } public virtual void Init(BehaviorTreeDef def, Entity.Entity selfEntity) { SelfEntity = selfEntity; } // 所有行为树节点都必须实现的执行逻辑 public abstract Status Tick(); public virtual void Reset() { CurrentStatus = Status.Ready; } } }