using System; using Base; using UnityEngine; namespace CameraControl { public class MiniMapCamera : MonoBehaviour, ITick { private void OnEnable() { Clock.AddTick(this); } private void OnDisable() { Clock.RemoveTick(this); } public void Tick() { if (Program.Instance.FocusedEntity) transform.position = Program.Instance.FocusedEntity.transform.position + new Vector3(0, 0, -10); } } }