using Base; using UnityEngine; // 引入Base命名空间以使用BaseAnimator namespace Prefab { [RequireComponent(typeof(SpriteRenderer))] public class SpriteAnimator : BaseAnimator { private SpriteRenderer _renderer; // 渲染器组件 protected override void ValidateComponent() { _renderer = GetComponent(); if (_renderer) return; Debug.LogError("SpriteAnimator requires a SpriteRenderer component.", this); enabled = false; // 禁用脚本如果组件缺失 } protected override void SetDisplaySprite(Sprite sprite) { _renderer.sprite = sprite; } public void Flip(bool x, bool y) { _renderer.flipX = x; _renderer.flipY = y; } } }