using UnityEngine; namespace Prefab { public class TemporaryAnimatorImageUI : TemporaryAnimator { public UIImageAnimator imageAnimator; public RectTransform rectTransform; public void Init(Sprite[] sprite, float fps = 3) { if (imageAnimator == null) imageAnimator = GetComponentInChildren(); if (!imageAnimator) return; imageAnimator.SetSprites(sprite); imageAnimator.SetFPS(fps); } } }