// UI/UIImageAnimator.cs using Base; using UnityEngine; using UnityEngine.UI; // 引入Base命名空间以使用BaseAnimator namespace Prefab { [RequireComponent(typeof(Image))] public class UIImageAnimator : BaseAnimator // 继承BaseAnimator { private Image _image; // UI Image组件 protected override void ValidateComponent() { _image = GetComponent(); if (!_image) { Debug.LogError("UIImageAnimator requires an Image component.", this); enabled = false; // 禁用脚本如果组件缺失 } } protected override void SetDisplaySprite(Sprite sprite) { _image.sprite = sprite; } } }