using System; using Managers; using UnityEngine; using UnityEngine.Tilemaps; using Utils; namespace Map { public class MapGenerator : MonoBehaviour { public Tilemap baseTilemap; public Tilemap buildingTilemap; public Tilemap plantTilemap; public void Init() { } public Vector2Int GetSize() { return new Vector2Int(100, 100); } public Vector2 GetWorldCoordinates(Vector2Int coord) { return transform.position + new Vector3(coord.x, coord.y); } public void Clear() { baseTilemap.ClearAllTiles(); buildingTilemap.ClearAllTiles(); plantTilemap.ClearAllTiles(); } } }