using System.Threading.Tasks; using Data; using Managers; using UnityEngine; namespace Map { /// /// 表示游戏中的一个维度或场景区域。 /// 实体管理器将根据此维度来组织和管理实体。 /// public class Dimension : MonoBehaviour { [SerializeField] private bool defaultOpen = false; [SerializeField] [Tooltip("此维度的唯一标识符。如果为空,将使用GameObject的名称。")] private string _dimensionId; [SerializeField] public Landform landform; public Vector3 cameraPosition = new(0, 0, -10); public Entity.Entity focusEntity; public string mapGeneratorId; public DimensionDef dimensionDefinition; public Vector2Int DimensionSize { get;private set; } public event System.Action OnDimensionLoaded; /// /// 获取此维度的唯一标识符。 /// public string DimensionId { get { if (string.IsNullOrEmpty(_dimensionId)) { _dimensionId = gameObject.name; // 如果未设置,默认使用GameObject名称 } return _dimensionId; } // 内部设置器,允许在Awake中初始化或编辑器中赋值 private set => _dimensionId = value; } /// /// 此维度下所有实体的根Transform。用于组织场景层级。 /// public Transform DimensionRoot { get; private set; } private void Awake() { // 1. 确保 DimensionId 已初始化,这会触发 DimensionId 属性的 getter 逻辑 var id = DimensionId; // 2. 创建一个用于存放此维度下所有实体的根GameObject,方便管理 var rootObj = new GameObject($"_Entities_{id}"); rootObj.transform.SetParent(this.transform); // 将其作为Dimension对象的子对象 DimensionRoot = rootObj.transform; Program.Instance.RegisterDimension(this); landform.Init(); if (defaultOpen) { Program.Instance.SetFocusedDimension(_dimensionId); } mapGeneratorId = Configs.ConfigManager.Instance.GetValue(DimensionId); if (!string.IsNullOrEmpty(mapGeneratorId)) { dimensionDefinition=DefineManager.Instance.FindDefine(mapGeneratorId); if (dimensionDefinition != null) { _=ApplyDimensionDef(dimensionDefinition); } } } private void OnDestroy() { // 当 Dimension 对象被销毁时(例如,场景卸载),从 Program 和 EntityManage 注销 if (Program.Instance != null) // 检查单例是否仍然存在 { Program.Instance.UnregisterDimension(this); } } private async Task ApplyDimensionDef(DimensionDef def) { var maxWidth = DimensionSize.x; // 初始化为当前的维度尺寸 var maxHeight = DimensionSize.y; // 初始化为当前的维度尺寸 if (def.mapGenerators != null) { foreach (var defMapGenerator in def.mapGenerators) { var workClass = TileManager.Instance.GetMapGeneratorWorkClass(defMapGenerator.defName); if (workClass == null) continue; var requiredSize = workClass.GetSize(); maxWidth = Mathf.Max(maxWidth, requiredSize.x); maxHeight = Mathf.Max(maxHeight, requiredSize.y); } DimensionSize = new Vector2Int(maxWidth, maxHeight); cameraPosition = new Vector3(DimensionSize.x / 2f, DimensionSize.y / 2f, -10)+transform.position; foreach (var defMapGenerator in def.mapGenerators) { await TileManager.Instance.ApplyMapGenerator(defMapGenerator.defName, landform); } } OnDimensionLoaded.Invoke(this); } } }