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Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
21 lines
464 B
C#
21 lines
464 B
C#
using UnityEngine;
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namespace Data
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{
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public enum BuildingType
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{
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Static,
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Dynamic
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}
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public class BuildingDef : EntityDef
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{
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public KeyCode activateKey = KeyCode.F;
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public BuildingType buildingType = BuildingType.Static;
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public float detectionRadius = 3;
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public float slowDown = 0f;
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public TileDef tile;
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public EventDef[] triggerEvents;
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public string triggerPosition;
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}
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} |