Files

21 lines
464 B
C#

using UnityEngine;
namespace Data
{
public enum BuildingType
{
Static,
Dynamic
}
public class BuildingDef : EntityDef
{
public KeyCode activateKey = KeyCode.F;
public BuildingType buildingType = BuildingType.Static;
public float detectionRadius = 3;
public float slowDown = 0f;
public TileDef tile;
public EventDef[] triggerEvents;
public string triggerPosition;
}
}