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Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
282 lines
15 KiB
C#
282 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using Data; // 包含 AttributesOffsetDef (API), HediffDef, Define, Attributes
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using Entity; // 包含 Entity, LivingEntity
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using Managers; // 包含 DefineManager, EntityManager, Program (Program.Instance, Program.Instance.FocusedEntity)
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using Newtonsoft.Json;
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using UnityEngine;
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namespace EventWorkClass
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{
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/// <summary>
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/// 表示添加属性偏移事件的配置数据结构,从 JSON 反序列化而来。
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/// 现在直接在配置中定义属性偏移,而不是通过引用 AttributesOffsetDef 的名称。
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/// 每个事件实例只执行一个(包含多个属性的)偏移。
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/// </summary>
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public class GrantAttributeOffsetEventConfig
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{
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/// <summary>
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/// 指示是否将属性偏移额外地应用于事件的触发者 (initiator)。如果为 true 且 initiator 是 LivingEntity,它将被添加到目标中。
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/// 此选项可以与 TargetType 结合。
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/// 默认为 false。
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/// </summary>
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[JsonProperty("applyToInitiator")]
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public bool ApplyToInitiator { get; set; }
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/// <summary>
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/// 选择额外属性偏移目标的方式。可以与 ApplyToInitiator 结合使用。
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/// 默认为 None。
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/// </summary>
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[JsonProperty("targetType")]
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public TargetSelectionType TargetType { get; set; } = TargetSelectionType.None;
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/// <summary>
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/// 当 TargetType 为 SpecificLocation 时,属性偏移应用的中心位置(世界坐标)。
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/// </summary>
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[JsonProperty("position")]
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public Vector2? Position { get; set; }
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/// <summary>
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/// 当 TargetType 为 SpecificLocation 或 AroundInitiator 时,查找 LivingEntity 的半径。
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/// 可选,如果未指定则默认为 1.0f。
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/// </summary>
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[JsonProperty("radius")]
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public float? Radius { get; set; }
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/// <summary>
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/// 当 TargetType 为 AroundInitiator 时,相对于 initiator 位置的偏移(2D 坐标)。
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/// 可选,如果未指定则默认为 Vector2.zero。
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/// </summary>
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[JsonProperty("relativeOffsetToInitiator")]
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public Vector2? RelativeOffsetToInitiator { get; set; }
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/// <summary>
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/// 给予属性偏移的次数。此数量将应用于选定的目标及每种指定的 AttributesOffsetDef。默认为 1。
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/// </summary>
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[JsonProperty("applyCount")]
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public int ApplyCount { get; set; } = 1;
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// 以下是直接嵌入的属性偏移字段,直接在此配置中定义
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[JsonProperty("attackOffset")] public float attackOffset = 0f;
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[JsonProperty("attackPercentOffset")] public float attackPercentOffset = 0f;
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[JsonProperty("attackRangeOffset")] public float attackRangeOffset = 0f;
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[JsonProperty("attackRangePercentOffset")] public float attackRangePercentOffset = 0f;
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[JsonProperty("attackSpeedOffset")] public float attackSpeedOffset = 0f;
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[JsonProperty("attackSpeedPercentOffset")] public float attackSpeedPercentOffset = 0f;
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[JsonProperty("attackTargetCountOffset")] public float attackTargetCountOffset = 0f;
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[JsonProperty("attackTargetCountPercentOffset")] public float attackTargetCountPercentOffset = 0f;
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[JsonProperty("damageTakenOffset")] public float damageTakenOffset = 0f;
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[JsonProperty("damageTakenPercentOffset")] public float damageTakenPercentOffset = 0f;
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[JsonProperty("defenseOffset")] public float defenseOffset = 0f;
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[JsonProperty("defensePercentOffset")] public float defensePercentOffset = 0f;
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[JsonProperty("effectiveDamageOffset")] public float effectiveDamageOffset = 0f;
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[JsonProperty("effectiveDamagePercentOffset")] public float effectiveDamagePercentOffset = 0f;
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[JsonProperty("healthOffset")] public float healthOffset = 0f;
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[JsonProperty("healthPercentOffset")] public float healthPercentOffset = 0f;
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[JsonProperty("moveSpeedOffset")] public float moveSpeedOffset = 0f;
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[JsonProperty("moveSpeedPercentOffset")] public float moveSpeedPercentOffset = 0f;
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}
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/// <summary>
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/// 一个继承自 EventWorkClassBase 的类,用于在游戏中给予指定 LivingEntity 运行时属性 (AttributesNow) 偏移。
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/// 支持灵活的目标选择,以及直接在 JSON 配置中定义单一(复合)属性偏移。
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/// </summary>
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public class Event_GrantAttributeOffsetWorkClass : EventWorkClassBase
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{
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private GrantAttributeOffsetEventConfig _eventConfig;
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// _resolvedAttributesOffsetDefs 已被移除,因为不再从 DefineManager 预加载 AttributesOffsetDef
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/// <summary>
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/// 初始化 GrantAttributeOffset 工作类。通过解析 JSON 字符串来配置要给予的属性偏移及其目标。
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/// </summary>
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/// <param name="value">包含 GrantAttributeOffset 配置的 JSON 字符串。</param>
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/// <exception cref="ArgumentNullException">当 JSON 字符串为空或null时抛出。</exception>
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/// <exception cref="JsonSerializationException">当 JSON 字符串格式不正确时抛出。</exception>
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/// <exception cref="InvalidOperationException">当 JSON 配置中缺少必要的字段时抛出。</exception>
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public override void Init(string value)
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{
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if (string.IsNullOrWhiteSpace(value))
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throw new ArgumentNullException(nameof(value),
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"事件_授予属性偏移工作类初始化JSON不能为空。");
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try
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{
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_eventConfig = JsonConvert.DeserializeObject<GrantAttributeOffsetEventConfig>(value);
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}
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catch (JsonException ex)
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{
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throw new JsonSerializationException(
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"未能反序列化事件_授予属性偏移工作类配置JSON。请检查JSON格式。",
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ex
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);
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}
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if (_eventConfig == null)
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throw new InvalidOperationException(
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"授予属性偏移事件配置无法反序列化。结果对象为空。");
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// 移除了对 AttributesOffsetDefNames 列表的验证和预加载逻辑
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// 验证 Radius
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var configuredRadius = _eventConfig.Radius.GetValueOrDefault(1f);
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if (configuredRadius < 0f) throw new InvalidOperationException("配置的'radius'不能为负数。");
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// 验证 SpecificLocation 目标类型所需的字段
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if (_eventConfig.TargetType == TargetSelectionType.SpecificLocation &&
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!_eventConfig.Position.HasValue)
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throw new InvalidOperationException(
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"当TargetType为SpecificLocation时,'position'字段是必需的。");
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if (_eventConfig.ApplyCount <= 0) throw new InvalidOperationException("ApplyCount必须是正整数。");
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}
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/// <summary>
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/// 执行给予属性偏移操作。
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/// </summary>
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/// <param name="dimensionID">当前维度ID,此事件通常不直接使用,但作为 EventWorkClassBase 的Run方法签名。</param>
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/// <param name="initiator">触发此事件的实体,可能作为目标。</param>
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/// <exception cref="InvalidOperationException">当类未初始化时抛出。</exception>
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public override void Run(string dimensionID, Entity.Entity initiator = null)
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{
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// 更新了检查条件,因为 _resolvedAttributesOffsetDefs 字段已移除
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if (_eventConfig == null)
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throw new InvalidOperationException(
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"事件_授予属性偏移工作类尚未初始化。请先调用Init()。");
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// 使用 HashSet 收集目标,自动处理重复实体
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var targets = new HashSet<LivingEntity>();
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var actualRadius = _eventConfig.Radius.GetValueOrDefault(1f);
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// 阶段1:如果配置为应用给发起者,则将其添加到目标中
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if (_eventConfig.ApplyToInitiator && initiator != null)
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{
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if (initiator is LivingEntity livingInitiator)
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targets.Add(livingInitiator);
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else
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Debug.LogWarning(
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$"<color=Yellow>[Event_GrantAttributeOffsetWorkClass]</color> ApplyToInitiator为真,但触发者('{initiator.entityDef.label}' Def: '{initiator.entityDef.defName}')不是LivingEntity。跳过直接设置触发者。");
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}
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// 阶段2:根据 TargetType 查找其他目标
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switch (_eventConfig.TargetType)
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{
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case TargetSelectionType.AroundInitiator:
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if (initiator) // 对于 UnityEngine.Object 派生类型,直接布尔转换检查其有效性
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{
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var searchCenter2D = (Vector2)initiator.Position +
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_eventConfig.RelativeOffsetToInitiator
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.GetValueOrDefault(Vector2.zero);
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var entitiesAround =
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EntityManager.FindEntity<LivingEntity>(searchCenter2D, actualRadius);
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if (entitiesAround != null && entitiesAround.Length > 0)
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foreach (var entity in entitiesAround)
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targets.Add(entity);
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else
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Debug.LogWarning(
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$"<color=Yellow>[Event_GrantAttributeOffsetWorkClass]</color> 在触发者偏移位置 {searchCenter2D} 附近半径 {actualRadius} 未找到 LivingEntities。");
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}
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else
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{
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Debug.LogWarning(
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"<color=Yellow>[Event_GrantAttributeOffsetWorkClass]</color> TargetType为AroundInitiator,但未提供触发实体。跳过此目标类型。");
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}
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break;
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case TargetSelectionType.SpecificLocation:
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if (_eventConfig.Position.HasValue)
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{
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var searchPosition2D = _eventConfig.Position.Value;
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var entitiesInArea =
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EntityManager.FindEntity<LivingEntity>(searchPosition2D, actualRadius);
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if (entitiesInArea != null && entitiesInArea.Length > 0)
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foreach (var entity in entitiesInArea)
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targets.Add(entity);
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else
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Debug.LogWarning(
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$"<color=Yellow>[Event_GrantAttributeOffsetWorkClass]</color> 在指定位置 {searchPosition2D} 附近半径 {actualRadius} 未找到 LivingEntities。");
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}
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else
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{
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Debug.LogWarning(
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"<color=Yellow>[Event_GrantAttributeOffsetWorkClass]</color> TargetType为SpecificLocation,但'position'为空。这应该在Init阶段被捕获。跳过。");
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}
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break;
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case TargetSelectionType.FocusedEntity:
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if (Program.Instance.FocusedEntity)
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{
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if (Program.Instance.FocusedEntity is LivingEntity focusedLivingEntity)
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targets.Add(focusedLivingEntity);
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else
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Debug.LogWarning(
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$"<color=Yellow>[Event_GrantAttributeOffsetWorkClass]</color> 焦点实体('{Program.Instance.FocusedEntity.entityDef.label}' Def: '{Program.Instance.FocusedEntity.entityDef.defName}')不是LivingEntity。跳过焦点实体。");
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}
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else
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{
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Debug.LogWarning(
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"<color=Yellow>[Event_GrantAttributeOffsetWorkClass]</color> TargetType为FocusedEntity,但未找到焦点实体。");
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}
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break;
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case TargetSelectionType.None:
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// 这种情况表示除了 ApplyToInitiator 之外没有其他特定的目标选择策略。
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break;
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}
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if (targets.Count == 0)
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{
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// 更新警告信息
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Debug.LogWarning(
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$"<color=Yellow>[Event_GrantAttributeOffsetWorkClass]</color> 没有找到有效的LivingEntities来授予属性偏移。");
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return;
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}
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// 阶段3:为所有目标创建并应用属性偏移
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// 从 _eventConfig 中直接构建一个 AttributesOffsetDef 实例
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var generatedOffsetDef = new AttributesOffsetDef
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{
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attackOffset = _eventConfig.attackOffset,
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attackPercentOffset = _eventConfig.attackPercentOffset,
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attackRangeOffset = _eventConfig.attackRangeOffset,
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attackRangePercentOffset = _eventConfig.attackRangePercentOffset,
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attackSpeedOffset = _eventConfig.attackSpeedOffset,
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attackSpeedPercentOffset = _eventConfig.attackSpeedPercentOffset,
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attackTargetCountOffset = _eventConfig.attackTargetCountOffset,
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attackTargetCountPercentOffset = _eventConfig.attackTargetCountPercentOffset,
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damageTakenOffset = _eventConfig.damageTakenOffset,
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damageTakenPercentOffset = _eventConfig.damageTakenPercentOffset,
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defenseOffset = _eventConfig.defenseOffset,
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defensePercentOffset = _eventConfig.defensePercentOffset,
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effectiveDamageOffset = _eventConfig.effectiveDamageOffset,
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effectiveDamagePercentOffset = _eventConfig.effectiveDamagePercentOffset,
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healthOffset = _eventConfig.healthOffset,
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healthPercentOffset = _eventConfig.healthPercentOffset,
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moveSpeedOffset = _eventConfig.moveSpeedOffset,
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moveSpeedPercentOffset = _eventConfig.moveSpeedPercentOffset
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};
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foreach (var target in targets)
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{
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if (target.AttributesNow == null)
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{
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Debug.LogWarning(
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$"<color=Yellow>[Event_GrantAttributeOffsetWorkClass]</color> 目标实体 '{target.entityDef.label}' (Def: '{target.entityDef.defName}') 的 AttributesNow 为空,无法应用属性偏移。跳过。");
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continue; // 跳过此目标,尝试下一个
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}
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for (var i = 0; i < _eventConfig.ApplyCount; i++)
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{
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target.OffsetAttribute(generatedOffsetDef);
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}
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}
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}
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}
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}
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