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Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
28 lines
772 B
C#
28 lines
772 B
C#
using Entity;
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using Managers;
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using UnityEngine;
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namespace Prefab
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{
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public class BuffIconUI : MonoBehaviour
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{
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public UIImageAnimator icon;
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public void Init(Hediff hediff)
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{
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var stage = hediff.CurrentStage;
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if (stage is { textures: { Length: > 0 } })
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{
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if (stage.textures == null) return;
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var sprites = PackagesImageManager.Instance.GetSprites(stage.textures);
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icon.SetSprites(sprites);
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}
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else
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{
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if (hediff.def.textures == null) return;
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var sprites = PackagesImageManager.Instance.GetSprites(hediff.def.textures);
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icon.SetSprites(sprites);
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}
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}
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}
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} |