Files
Gen_Hack-and-Slash-Roguelite/Client/Assets/Scripts/Prefab/TemporaryAnimatorSprite.cs

19 lines
550 B
C#

using UnityEngine;
namespace Prefab
{
public class TemporaryAnimatorSprite : TemporaryAnimator
{
[SerializeField] private SpriteAnimator spriteAnimator;
public void Init(Sprite[] textures, float fps = 3)
{
if (!spriteAnimator)
spriteAnimator = GetComponentInChildren<SpriteAnimator>();
if (!spriteAnimator) return;
spriteAnimator.SetSprites(textures);
spriteAnimator.SetFPS(fps);
spriteAnimator.gameObject.SetActive(true);
}
}
}