Files

43 lines
1.0 KiB
C#

using System.Linq;
using Data;
using Entity;
using Item;
using Managers;
using UnityEngine;
namespace UI
{
public class ShopCardUIItem : ShopCardUI
{
private ItemResource itemResource;
public override void Init()
{
var itemList = DefineManager.Instance.QueryDefinesByType<ItemDef>();
if (!itemList.Any())
return;
var index = Random.Range(0, itemList.Length);
var item = ItemResourceManager.Instance.GetItem(itemList[index]);
Init(item);
}
public void Init(ItemResource item)
{
if (item.Icon.Any())
icon.sprite = item.Icon[0];
itemResource = item;
SetLabel(item.Name);
description.text = item.Description;
}
public override void OnEnter()
{
base.OnEnter();
if(Program.Instance.FocusedEntity is Character character)
{
character.TryPickupItem(itemResource, 1);
}
}
}
}