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Co-authored-by: m0_75251201 <m0_75251201@noreply.gitcode.com> Reviewed-on: http://47.107.252.169:3000/Roguelite-Game-Developing-Team/Gen_Hack-and-Slash-Roguelite/pulls/60
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
namespace AI
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{
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/// <summary>
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/// 行为树叶节点:始终返回 Status.Success。
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/// </summary>
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public class ConstantNode_Success : BehaviorTreeBase
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{
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/// <summary>
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/// 执行节点逻辑,总是返回 Status.Success。
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/// </summary>
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/// <returns>Status.Success</returns>
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public override Status Tick()
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{
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return Status.Success;
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}
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}
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/// <summary>
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/// 行为树叶节点:始终返回 Status.Failure。
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/// </summary>
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public class ConstantNode_Failure : BehaviorTreeBase
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{
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/// <summary>
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/// 执行节点逻辑,总是返回 Status.Failure。
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/// </summary>
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/// <returns>Status.Failure</returns>
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public override Status Tick()
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{
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return Status.Failure;
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}
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}
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/// <summary>
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/// 行为树叶节点:始终返回 Status.Running。
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/// </summary>
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public class ConstantNode_Running : BehaviorTreeBase
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{
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/// <summary>
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/// 执行节点逻辑,总是返回 Status.Running。
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/// </summary>
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/// <returns>Status.Running</returns>
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public override Status Tick()
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{
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return Status.Running;
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}
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}
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} |